If you're looking for a new twist on ghoulies, ghosties, long-legged beasties, and things that go bump in the night, look no further than Ghost Master. Sick Puppies' real-time strategy game stands horror-game traditions on their heads, swapping the spooks and scares of Resident Evil and Silent Hill for supernatural management duties reminiscent of Dungeon Master. It's a great novelty, first of all, but it's also a real success in terms of gameplay, thanks to outstanding scenario design and an irreverent sense of humor.The core elements of Ghost Master are simple. Reverse the stereotypical ghost story and you have a pretty good idea what this game is all about. Unlike in your garden-variety horror game, where you wander the halls of a haunted house waiting to be frightened into a fresh pair of BVDs, here you're some kind of dead civil servant (insert "are there any other kind?" or similar joke here) in charge of the rattling chains and disembodied footsteps. Problems in the small town of Gravenville have attracted the notice of the Haunter Committee, and you're sent to set things right by generally scaring the bejesus out of the flesh-and-blood types.